Master of Arts (MA) in Game Development
DURATA
4 Semesters
LINGUE
Inglese
RITMO
Tempo pieno
SCADENZA DELLA DOMANDA
Richiedi la scadenza per la domanda
LA PRIMA DATA DI INIZIO
Feb 2025
TASSE UNIVERSITARIE
USD 1.615 *
FORMATO DI STUDIO
Insegnamento a distanza, Nel campus
* per unit for international students / USD 1,407 per unit for domestic students
Introduzione
Il programma MA in Game Development consente agli studenti di promuovere la propria carriera sintetizzando i fondamenti dell'arte tradizionale e del design con le tecnologie rivoluzionarie di oggi. Gli studenti preparano le loro competenze professionali attraverso la prototipazione pratica di meccaniche di gioco e creazione artistica, seguita dalla creazione di un portfolio di progetti finali di qualità industriale.
Percorsi
- Interesse professionale nella modellazione di personaggi per i giochi
- Interesse professionale in Concept Art per i giochi
- Interesse professionale per la modellazione ambientale per i giochi
- Interesse professionale nel game design
Esito del programma
Graduate students will meet the following student performance criteria:
Visual Communication
- Critically evaluate the aesthetics, meaning, and effect of imagery
- Utilizzare i media appropriati per comunicare le idee durante tutto il processo di progettazione
Technology
- Demonstrate mastery of the tools and technology related to the area of specialty
Critical Thinking and Problem Solving
- Research and generate workable solutions under a deadline
Professional Readiness
- Produrre un portfolio coerente o una demo su misura per riflettere gli obiettivi di carriera
Specialty Skills: Game & Level Design
- Comunica idee astratte sulla teoria dei giochi utilizzando documenti di progettazione di giochi e mappe 2D
- Create playable games with 3D technology
Specialty Skills: Character Modeling
- Sculpt, model and texture forms in 3-dimensions that demonstrate a thorough understanding of human and zoological anatomy
- Traduci ricerche visive e riferimenti per creare personaggi 3D
Specialty Skills: Environment Modeling
- Scolpisci, modella, struttura e illumina forme in 3 dimensioni che dimostrano una conoscenza approfondita delle forme organiche, architettoniche e industriali
- Traduci ricerca visiva e riferimenti per creare ambienti 3D
Specialty Skills: Concept
- Follow an industry-standard process, from thumbnails through final render to generate concept designs
- Applicare la ricerca visiva alla concept art
- Demonstrate an understanding of movement, proportion, and functionality of designs through effective orthographic or perspective drawings
Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:
- Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
- Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
- Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
- Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
- Evaluate work in their field, including their own work, using professional terminology.
- Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
- Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
Opportunità di carriera
Academy of Art University offers some of the best training and hands-on experience to help you excel in your future game development careers. We pride ourselves in doing an exceptional job designing programs that equip aspiring professionals with a comprehensive toolbox of marketable skills that lead to success in the industry.
Our Game Development course teaches the skills necessary to succeed in exciting careers in game design, concept art, UI/UX design, animation, technical art, and emerging technologies like augmented reality and virtual reality.
3D Character Artist
Bring characters to life as a 3D character modeler. You’ll build complex character models, and organic meshes, and work across teams to rig, light, texture, and animate your creations.
3D Environment Modeler
Bring video game environments to life with your 3D modeling techniques. Add color, texture, shaders, and lighting to give the environment a finished look.
Animation VFX
Animation and Visual Effects give a game its personality. The most well-designed and crafted character doesn’t come to life until someone makes them move and gives them some personality. Visual Effects, such as fire, laser blasts, and warp gates, grab the player and transport them to another world altogether.
Character Concept Artist
Design and create the characters for interactive games. You’ll imagine the visual look of interactive characters with contextual details to bring them to life.
Environment Concept Artist
Combine a playful imagination with a high degree of artistic skill. Concept and flush out all aspects of environmental design, from small props to full culture kits.
Game/Level Designer
Balance gameplay elements to keep games engaging. You will also improve systems, contribute to features, and participate in testing to create immersive worlds and evoke emotions.
Gameplay Programmer
Gameplay programmers are the heart of any game. Your job will be to bring the game to life by implementing the core gameplay mechanics. You'll work very close with designers to build the game itself.
Systems Programmer
Systems programmers build the engine technology that runs the games. As a systems programmer, your code will power the backend of the engine and enable the creativity of the team. Graphics, networking, file systems, physics systems, and other core systems fall under this domain.
Tools Programmer
Tools programmers are the unsung heroes of the games industry. Your job is to enable the other developers to build the gameplay. You will create map editors, write plug-ins, and build custom tools to enable the designer's creativity.
UX/UI Designer
Use your knowledge of game features, design, motion graphics, and user paths to create an immersive experience.
Galleria
Curriculum
Unit Requirements
Major | 33 |
Graduate Liberal Arts | 3 |
Total | 36 |
Degree Requirements
- Successful completion of Final Portfolio Review
- A minimum grade of C in all required 36 units
- GPA cumulativo minimo 2.0 e il seguente requisito di studio accademico:
- 1 Art Historical Awareness & Aesthetic Sensitivity course
Curriculum
Semester 1
- GAM 601: Elementi di videogiochi (maggiore)
- GAM 602: Principi di progettazione del gioco (principale)
- GAM 605: Scripting per videogiochi 1 (maggiore)
Semester 2
- GAM 606: Sviluppo rapido del gioco (Maggiore)
- GAM 608: Bootcamp di disegno per i giochi: La figura umana (maggiore)
- GAM 655: Scripting per i giochi 2 (principale)
Semester 3
- ANM 623: 3D Modeling & Animation 1 (Maya) (Major)
- GAM 607: Azione, avventura e progettazione di livelli di giochi di ruolo (maggiore)
- GLA 623: Storia e tecniche dei giochi (Laurea in Arti Liberali)
Semester 4
- GAM 651: Sviluppo di prototipi di giochi (Maggiore)
- GAM 778: Pratiche professionali e portfolio per sviluppatori di giochi (maggiore)
- IXD 606: User Experience Design (Major)
Ammissioni
Tassa di iscrizione al programma
Strutture
English Language Requirements
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